Monday, October 10, 2011

Texturing

We have started to learn how to texture our 3D models, and to make them look all nice and cool for our current game. We are using Adobe's Photoshop CS5.1 currently, so learning a new product is fun for all of us, but it's also tricky to learn something advanced like this.

What we have to do is make the 3D model in 3ds Max 2012, then export the 3D model into Unreal Engine 3, and them in UE3, we have to attach collisons onto the model, so that the player/players can not run into it. This is fine for some things, such as little plants and stuff like that, but is not aceptable for big models that are made out of metal or any other hard subtance.

Next, we have to also export the 3D model into a 2D UV map so that it can be edited in any art program, which in this case, is Photoshop CS5.1. After we texture the UV map, we have to make the bump map, light map, and reflection versions of the file. Then we have to take the 2D UV maps and plug them into the 3D model in Unreal so that we get a textured static mesh in Unreal (or in some cases, a dynamic mesh).

If anyone who is currently reading the blog, if anyone has any ideas for different types of textures or models, or want pictures posted of what we have so far, leave a comment please.

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