We have gotten a few new 3D models up, but their just basic things, such as pipes and a power usage readers. Their not textured yet, but it's coming along well. The area that I am designing currently is were you start out in, and you wake up in a cryo-sleep chamber (which is a chamber were you can be put to sleep for hundreds or thousands of years), and you don't know were you are. But this building was also built in the 1950's, so it also has to look all worn down and, well, like it was from the 50's.
Blizzard is showing off new products at Blizcon, such as Heart of the Swarm, WoW games, and a few other things. It's amazing for how much work they can push out there in just 3 years or so. They also have a much much bigger pot of money to draw from (a few billion easy), so they have teams of thousands all over the world working on these games. If you look at it from a small game studio, like Mental Orange, point of view, there is a chance of getting a job, but it also can't be a small, fun, place to be. Sure, you can get more work done with money, but money isn't everything.
Well, enough of my ranting.
There may be pictures up next week of what we are working on, so stay tuned!
-Hamstamps
Mental Orange Studios is a small game studio were we just do little projects for fun. We use a wide range of tools, from Autodesk's 3ds Max 2012, Unreal Engine, the Source Engine, to Photoshop. Our goal is to make a range of fun games and mods.
Showing posts with label 3D Models. Show all posts
Showing posts with label 3D Models. Show all posts
Sunday, October 23, 2011
Sunday, October 16, 2011
Texturing Fail and Darlek
As a side project, I will be making a full 3D model of a Darlek, and I plan to try to make a little animation out of it. This most likely won't be usable in a game, unless if we make a Doctor Who game. I am doing a high-res model, so if it gets done, and looks half-way decent, we will post a picture/video of it (Learning a product like 3ds Max is very difficult to learn all the little parts).
For the texturing fail, I had sent one of our texture artists, Yerks, a UV map (which is a 2D version of a 3D model) to texture so that I can apply to that 3D model in 3ds Max and UDK. So I went and plugged it into UDK, and it came out as a 2D picture, which I can see, so I made it into a material, and set that 3D model to use that material. Something went wrong, and it displayed multiple versions of the material on the model. I don't know what went wrong, but I'm going to do some research for it. It also did the same thing when I did it in 3ds Max, so I don't know. I wouldn't think it's Yerks...
-Hamstamps
For the texturing fail, I had sent one of our texture artists, Yerks, a UV map (which is a 2D version of a 3D model) to texture so that I can apply to that 3D model in 3ds Max and UDK. So I went and plugged it into UDK, and it came out as a 2D picture, which I can see, so I made it into a material, and set that 3D model to use that material. Something went wrong, and it displayed multiple versions of the material on the model. I don't know what went wrong, but I'm going to do some research for it. It also did the same thing when I did it in 3ds Max, so I don't know. I wouldn't think it's Yerks...
-Hamstamps
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